ACE SHOWING BIDS – A method response showing specific aces often employed when partnership has
interest in bidding slam. See also CUEBIDDING
ACE SHOWING RESPONSES -- Responses to show specific aces over strong two bids (usually 2C)
Over the artificial 2C, the responses are as follows:
2 D shows no aces
2 H - 2S - 3C - 3D shows that ace
2NT shows zero aces but at least 8 points
3NT shows two aces.
ACBL STANDARD YELLOW CARD -- List of conventions often used by partnerships in yellow card
bridge events.
ALERT -- a warning to the opposing side that a call by your partner has a conventional message rather
than the meaning of a natural bid.
ACOL 4NT OPENING -- An opening bid of 4NT asking for specific aces. The responses are:
5C shows no aces
5D - 5H - 5S - 6C shows that ace
5NT shows two aces
ASTRO CUE-BID -- A way of describing two-suited hands after an opponent opens one of a suit. A
direct cuebid of opener’s suit shows a long minor suit (6 cards) and a shorter major
suit (4 cards).
2C over 1C shows diamonds and hearts
2 D over 1D shows clubs and hearts
2H over 1H shows clubs and spades
2S over 1S Shows clubs and hearts
ACOL THREE NOTRUMP OPENINGS -- A stronger version of the GAMBLING THREE NOTRUMP
with a long minor suit and at least two outside stoppers.
Also see GAMBLING THREE NOTRUMP.
ATTITUDE -- The play of a card to tell your partner to return a card in a particular suit. A high card is
encouraging while a low card is discouraging.
BLACKWOOD CONVENTION -- once partnership agrees on a trump suit, a bid of 4NT is
conventional and asks partner how many aces he has in his hand.
The responses are:
5 C - zero or four
5 D - one ace
5 H - two aces
5 S - three aces
BROKEN SEQUENCE -- A sequence when two cards are touching but a card is missing before the next
card (Q – J – 9) or ( J – 10 – 8).
BALANCED HAND -- A hand with no voids, no singletons and no more than one doubleton. (4-4-3-2);
(4-3-3-3); (5-3-3-2).
BERGEN RAISES -- A bidding style of a major suit whereby one reaches at the three level with a
four-card support. BECKER -- A convention that utilizes and overcall of 2C over an opening bid of 1NT to show both
minor suits and an overcall of 2D showing both major suits.
CUEBID -- An artificial forcing bid. The bidding of an opponent’s suit or a control bid when partnership
is interested in slam-force bidding. Usually showing an ace control.
CONTROL -- A void or and ace that prevents the opponents from winning a trick in a suit. There are
first-round controls, aces and voids; and second-round controls, kings and singletons.
CONTROL RESPONSES -- A convention response whereby partner shows the number of controls
(aces and kings) he holds when responding to a strong forcing bid.
CROSSRUFF -- The play of a hand where tricks are won by both the declarer and the dummy. Ruffing
losers in both declarers hand and in the dummy’s hand.
COMBINED POINTS -- The total number of high-card points in a partnership.
CAPPELLETTI -- A convention that prescribes the following values to overcalls of an opponent’s 1NT
opening bid.
Double is for penalty.
2C - shows a one suited hand.
2D - shows hearts and spades
2H - shows hearts and a minor suit.
2 S - shows spades and a minor suit.
DISTRIBUTION -- The number of cards held in a suit by a partnership.
DISTRIBUTION POINTS -- The valuation of a hand that takes in consideration the shape of a particular
hand i.e. length points, shorts, voids etc.
DOUBLE -- A call that increases the value of tricks when scoring a contract i.e. Penalty Double.
DOUBLE (TAKEOUT) -- A convention that asks partner to bid his best suit..
DOUBLE (NEGATIVE) -- A variation of the takeout double usually when an opponent overcalls at the
low level.
DONT -- A convention that assigns the following meaning to an overcall of an opponent’s 1NT opening
bid.
Double – shows one-suited hand
2C - shows clubs and another suit.
2D - shows diamonds and a major suit
2H - shows hearts and spades
2 S - shows spades.
DRURY -- A conventional response of 2 clubs to a major suit opening ( 1H or 1S ) in third or fourth
position asking partner if he has a full opening bid.
DUMMY POINTS -- Valuation points for voids, singletons, doubletons etc; Void = 5; singleton = 3;
doubleton = 1.
DEFENSIVE SIGNALS -- Cards played by the defenders so that each defender can paint a clear picture
of their hand so that they can make the right decision or choice in playing the
proper cards to defeat a contract.
FINESSE -- A play to win a trick with a card lower in rank than a crad held by the opponents.
FEATURE -- The holding of an ace or a king.
FORCING BID -- A bid that requires a partner to bid.
FOURTH BEST -- The fourth highest card in rank in a long suit. i.e. K – 10 – 7 – 5 – 3.
FOURTH SUIT TRANSFER BIDS -- Transfer bids after partner opens 1NT.
2 D for H
2H for S
2S for C
2 NT for D
FORCING STAYMAN -- A variation of the Stayman Convention (2C ) that has responder bid 2H or
2S forcing opener to at least bid 2NT.
FLANNERY -- A convention of 2D opening bid showing 4 spades and five hearts and at least an
opening hand (11 to 15 points.)
FIRST ROUND CONTROL -- An ace or a void when playing in a suit contract.
FIVE CARD MAJORS -- Bidding style where a 1H or 1S promises at least a five-card or longer suit.
FORCING RAISE -- A response to the three level to an opening bid of one of a suit forcing to at least
the game level.
FOURTH SUIT FORCING -- A bid in the fourth suit by the responder at his second turn to bid.
FLAT HAND -- A hand lacking a distribution feature. 4-3-3-2 and 4-4-3-2 are flat hands.
GAMBLING 3NT -- An opening bid of 3NT that has a long, solid minor suit rather than the traditional
hand of 25 to 27 points.
GERBER -- A conventional bid of 4C after a bid of 1NT or 2NT to ask partner for aces. Partner
Responds as follows:
4D - 0 or 4 aces
4H - 1 ace
4 S - 2 aces
4NT - 3 aces
*** If partnership has all the four aces, a bid of 5C asks for kings with the same responses at the 5 level.
GOOD SUIT -- A suit headed by two of the top three honors or three of the top five honors.
GRAND SLAM -- A contract to take all thirteen tricks.
JACOBY TRANSFER BIDS -- A popular method of responding to notrump opening bids. Over a
partner’s 1NT opening bid, a response of 2D shows hearts; 2H shows
spades.
JACOBY 2NT -- An artificial forcing raise of partner’s major suit opening bid. Over 2NT opener must
describe his hand as follows:
-- 3 of a suit shows that singleton or void.
-- 3 of the agreed major shows 16 or more points.
-- 3NT shows 14 or 15 points.
-- 4 of a suit shows a good 5-card suit
-- 4 of the agreed major shows a minimum.
JUMP SHIFT -- The use of a jump-shift response to show a fit for partner’s suit and another real suit. It
is often used by a passed hand.
KANTAR CUE-BID -- A special cuebid response to partner’s opening bid of one of a suit; a direct
cuebid of an opposing overcall shows a three-suited hand with shortness in the
opposing suit.
KEY-CARD BLACKWOOD -- A specialized way to respond to Blackwood in which the king of trump
is included as an ace producing five key cards instead of four. The
responses are as follows:
n 5C shows 0 or 4 key cards
n 5D shows 1 or 5
n 5H shows 2 key cards
n 5S shows 3 key cards
LIMIT RAISES -- A jump raise from 1 to 3 in the opener’s suit to invite partner to game. The hand of
the jump raiser shows 10 to 12 points.
MICHAELS CUE-BID -- The use of a direct cue-bid of an opponent opening bid of one of a suit. The
cue-bidder promises a two-suited hand.
2 C over 1 C shows hearts and spades
2 D over 1 D shows hearts and spades
2H over 1H shows spades and any one minor
2S over 1S shows hearts and any one minor.
NEGATIVE DOUBLE -- A double by the responder used as a takeout double after partner’s opening bid
of one of a suit is overcalled by the opponent. The negative doubler shows
support in the two unbid suits.
PUPPET STAYMAN -- A variation of the stayman convention. The 2C response to opener’s opening
bid of 1 NT forces opener to rebid 2 D (except to show a 5-card major suit).
Responder rebids as follows:
2 H shows a 4-card spade suit.
2 S shows a 4-card heart suit.
2 NT shows both majors and invitational strength.
3 NT shows both majors and game strength.
ROMAN BLACKWOOD -- Another variation of Blackwood that will pinpoint which ace is missing
when partnership holds three aces. The responses are:
5 C shows 0 or 3 aces
5 D shows 1 or 4
5 H shows 2 aces of the same color or next to each other in rank.
5 S shows 2 unlike aces
SPLINTER BID -- The use of an unusual jump bid to show a singleton or a void in the suit bid and
excellent trump support for partner’s last bid suit. This kind of bid is forcing to game
and shows slam interest.
STRONG JUMP OVERCALLS -- A jump overcall in a suit to show a hand of 16 –18 points and at least
a six-card good suit.
STEP RESPONSES -- The popular method of showing controls over a partner’s forcing opening
Strong bid of 2C .
2 D shows 0 or 1 controls
2 H shows 2 controls.
2 S shows 3 controls, an ace and a king
2 NT shows e controls, 3 kings
3 C shows 4 controls
UNUSUAL NOTRUMP OVERCALL -- An notrump overcall used as an artificial takeout bid. It is
often used as a direct jump overcall bid. It was invented by
Alvin Roth to show minor suits. Many players use this bid
exclusively as a takeout to show the two lower unbid suits.
UNUSUAL 2NT OPENING BIDS -- An opening bid of 2 NT to show the holding of two minor suits at
least 5-cards in each.
UNUSUAL OVER UNUSUAL -- A type of defense bidding against an opponent’s unusual NT overcall.
The responses are as follows:
3 C and 3 D are artificial showing hearts and spades.
VOID SHOWING OVER BLACKWOOD -- A type of bid to show a void in a suit when responding to
Blackwood.
The responses are:
6 C shows 0 aces and a void.
6 D shows 1 ace and a void
6 H shows 2 aces and a void.
6 S shows 3 aces and a void.
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