ACE SHOWING BIDS – A method response showing specific aces often employed when partnership has
interest in bidding slam. See also CUEBIDDING
ACE SHOWING RESPONSES -- Responses to show specific aces over strong two bids (usually 2C)
Over the artificial 2C, the responses are as follows:
shows no aces
- 2S - 3C - 3D shows that ace
2NT shows zero aces but at least 8 points
3NT shows two aces.
ACBL STANDARD YELLOW CARD -- List of conventions often used by partnerships in yellow card
ALERT -- a warning to the opposing side that a call by your partner has a conventional message rather
than the meaning of a natural bid.
ACOL 4NT OPENING -- An opening bid of 4NT asking for specific aces. The responses are:
shows no aces
- 5H - 5S - 6C shows that ace
5NT shows two aces
ASTRO CUE-BID -- A way of describing two-suited hands after an opponent opens one of a suit. A
direct cuebid of opener’s suit shows a long minor suit (6 cards) and a shorter major
suit (4 cards).
over 1C shows diamonds and hearts
over 1D shows clubs and hearts
over 1H shows clubs and spades
over 1S Shows clubs and hearts
ACOL THREE NOTRUMP OPENINGS -- A stronger version of the GAMBLING THREE NOTRUMP
with a long minor suit and at least two outside stoppers.
Also see GAMBLING THREE NOTRUMP.
ATTITUDE -- The play of a card to tell your partner to return a card in a particular suit. A high card is
encouraging while a low card is discouraging.
BLACKWOOD CONVENTION -- once partnership agrees on a trump suit, a bid of 4NT is
conventional and asks partner how many aces he has in his hand.
The responses are:
- zero or four
- one ace
- two aces
- three aces
BROKEN SEQUENCE -- A sequence when two cards are touching but a card is missing before the next
card (Q – J – 9) or ( J – 10 – 8).
BALANCED HAND -- A hand with no voids, no singletons and no more than one doubleton. (4-4-3-2);
BERGEN RAISES -- A bidding style of a major suit whereby one reaches at the three level with afour-card support.
BECKER -- A convention that utilizes and overcall of 2C
over an opening bid of 1NT to show both
minor suits and an overcall of 2D
showing both major suits.
CUEBID -- An artificial forcing bid. The bidding of an opponent’s suit or a control bid when partnership
is interested in slam-force bidding. Usually showing an ace control.
CONTROL -- A void or and ace that prevents the opponents from winning a trick in a suit. There are
first-round controls, aces and voids; and second-round controls, kings and singletons.
CONTROL RESPONSES -- A convention response whereby partner shows the number of controls
(aces and kings) he holds when responding to a strong forcing bid.
CROSSRUFF -- The play of a hand where tricks are won by both the declarer and the dummy. Ruffing
losers in both declarers hand and in the dummy’s hand.
COMBINED POINTS -- The total number of high-card points in a partnership.
CAPPELLETTI -- A convention that prescribes the following values to overcalls of an opponent’s 1NT
Double is for penalty.
- shows a one suited hand.
- shows hearts and spades
- shows hearts and a minor suit.
- shows spades and a minor suit.
DISTRIBUTION -- The number of cards held in a suit by a partnership.
DISTRIBUTION POINTS -- The valuation of a hand that takes in consideration the shape of a particular
hand i.e. length points, shorts, voids etc.
DOUBLE -- A call that increases the value of tricks when scoring a contract i.e. Penalty Double.
DOUBLE (TAKEOUT) -- A convention that asks partner to bid his best suit..
DOUBLE (NEGATIVE) -- A variation of the takeout double usually when an opponent overcalls at the
DONT -- A convention that assigns the following meaning to an overcall of an opponent’s 1NT opening
Double – shows one-suited hand
- shows clubs and another suit.
- shows diamonds and a major suit
- shows hearts and spades
- shows spades.
DRURY -- A conventional response of 2 clubs to a major suit opening ( 1H
or 1S ) in third or fourth
position asking partner if he has a full opening bid.
DUMMY POINTS -- Valuation points for voids, singletons, doubletons etc; Void = 5; singleton = 3;
doubleton = 1.
DEFENSIVE SIGNALS -- Cards played by the defenders so that each defender can paint a clear picture
of their hand so that they can make the right decision or choice in playing the
proper cards to defeat a contract.
FINESSE -- A play to win a trick with a card lower in rank than a crad held by the opponents.
FEATURE -- The holding of an ace or a king.
FORCING BID -- A bid that requires a partner to bid.
FOURTH BEST -- The fourth highest card in rank in a long suit. i.e. K – 10 – 7 – 5 – 3.
FOURTH SUIT TRANSFER BIDS -- Transfer bids after partner opens 1NT.
2 NT for D
FORCING STAYMAN -- A variation of the Stayman Convention (2C
) that has responder bid 2H or
forcing opener to at least bid 2NT.
FLANNERY -- A convention of 2D
opening bid showing 4 spades and five hearts and at least an
opening hand (11 to 15 points.)
FIRST ROUND CONTROL -- An ace or a void when playing in a suit contract.
FIVE CARD MAJORS -- Bidding style where a 1H
or 1S promises at least a five-card or longer suit.
FORCING RAISE -- A response to the three level to an opening bid of one of a suit forcing to at least
the game level.
FOURTH SUIT FORCING -- A bid in the fourth suit by the responder at his second turn to bid.
FLAT HAND -- A hand lacking a distribution feature. 4-3-3-2 and 4-4-3-2 are flat hands.
GAMBLING 3NT -- An opening bid of 3NT that has a long, solid minor suit rather than the traditional
hand of 25 to 27 points.
GERBER -- A conventional bid of 4C
after a bid of 1NT or 2NT to ask partner for aces. Partner
Responds as follows:
- 0 or 4 aces
- 1 ace
- 2 aces
4NT - 3 aces
*** If partnership has all the four aces, a bid of 5C
asks for kings with the same responses at the 5 level.
GOOD SUIT -- A suit headed by two of the top three honors or three of the top five honors.
GRAND SLAM -- A contract to take all thirteen tricks.
JACOBY TRANSFER BIDS -- A popular method of responding to notrump opening bids. Over a
partner’s 1NT opening bid, a response of 2D
shows hearts; 2H shows
JACOBY 2NT -- An artificial forcing raise of partner’s major suit opening bid. Over 2NT opener must
describe his hand as follows:
-- 3 of a suit shows that singleton or void.
-- 3 of the agreed major shows 16 or more points.
-- 3NT shows 14 or 15 points.
-- 4 of a suit shows a good 5-card suit
-- 4 of the agreed major shows a minimum.
JUMP SHIFT -- The use of a jump-shift response to show a fit for partner’s suit and another real suit. It
is often used by a passed hand.
KANTAR CUE-BID -- A special cuebid response to partner’s opening bid of one of a suit; a direct
cuebid of an opposing overcall shows a three-suited hand with shortness in the
KEY-CARD BLACKWOOD -- A specialized way to respond to Blackwood in which the king of trump
is included as an ace producing five key cards instead of four. The
responses are as follows:
shows 0 or 4 key cards
shows 1 or 5
shows 2 key cards
shows 3 key cards
LIMIT RAISES -- A jump raise from 1 to 3 in the opener’s suit to invite partner to game. The hand of
the jump raiser shows 10 to 12 points.
MICHAELS CUE-BID -- The use of a direct cue-bid of an opponent opening bid of one of a suit. The
cue-bidder promises a two-suited hand.
over 1 C shows hearts and spades
over 1 D shows hearts and spades
over 1H shows spades and any one minor
over 1S shows hearts and any one minor.
NEGATIVE DOUBLE -- A double by the responder used as a takeout double after partner’s opening bid
of one of a suit is overcalled by the opponent. The negative doubler shows
support in the two unbid suits.
PUPPET STAYMAN -- A variation of the stayman convention. The 2C
response to opener’s opening
bid of 1 NT forces opener to rebid 2 D
(except to show a 5-card major suit).
Responder rebids as follows:
shows a 4-card spade suit.
shows a 4-card heart suit.
2 NT shows both majors and invitational strength.
3 NT shows both majors and game strength.
ROMAN BLACKWOOD -- Another variation of Blackwood that will pinpoint which ace is missing
when partnership holds three aces. The responses are:
shows 0 or 3 aces
shows 1 or 4
shows 2 aces of the same color or next to each other in rank.
shows 2 unlike aces
SPLINTER BID -- The use of an unusual jump bid to show a singleton or a void in the suit bid and
excellent trump support for partner’s last bid suit. This kind of bid is forcing to game
and shows slam interest.
STRONG JUMP OVERCALLS -- A jump overcall in a suit to show a hand of 16 –18 points and at least
a six-card good suit.
STEP RESPONSES -- The popular method of showing controls over a partner’s forcing opening
Strong bid of 2C
shows 0 or 1 controls
shows 2 controls.
shows 3 controls, an ace and a king
2 NT shows e controls, 3 kings
shows 4 controls
UNUSUAL NOTRUMP OVERCALL -- An notrump overcall used as an artificial takeout bid. It is
often used as a direct jump overcall bid. It was invented by
Alvin Roth to show minor suits. Many players use this bid
exclusively as a takeout to show the two lower unbid suits.
UNUSUAL 2NT OPENING BIDS -- An opening bid of 2 NT to show the holding of two minor suits at
least 5-cards in each.
UNUSUAL OVER UNUSUAL -- A type of defense bidding against an opponent’s unusual NT overcall.
The responses are as follows:
and 3 D are artificial showing hearts and spades.
VOID SHOWING OVER BLACKWOOD -- A type of bid to show a void in a suit when responding to
The responses are:
shows 0 aces and a void.
shows 1 ace and a void
shows 2 aces and a void.
shows 3 aces and a void.